Research

We research how people learn, grow, and inspire each other through play and playful experiences. We have over 40 years of combined expertise in:

  • Games and learning — including STEM, social studies, SEL, & more
  • Critical thinking
  • Adolescent and adult development
  • Cognitive and social psychology
  • Education and teaching
  • Games, ethics, and civics
  • Games, compassion, and empathy

We can help you to:

  • Establish and refine learning objectives
  • Research your audience
  • Develop surveys
  • Run focus groups
  • Devise research protocols and methodologies
  • Conduct formative and summative assessments
  • Write detailed evaluations of games
  • Write reports, articles, whitepapers, and chapters

Selected examples of books, research articles, and whitepapers we have worked on:

We the Gamers: How Games Teach Ethics and Civics // Book on gaming, ethics, and civics learning.

Designing Ourselves: Identity, Bias, Empathy, and Game Design // Whitepaper on game jam research for ADL.

Learning, Education & Games book series // Edited series on games and learning.

Reducing Bias through Gaming // Journal article on the strengths and weaknesses of using games to reduce bias.

Strengths and Limitations of Games as Empathy Machines // Whitepaper on empathy, compassion, and gaming.

For more publications and reports, see this website.

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